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	Comments on: Start, Stop and Reset a Timer with C# scripting	</title>
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		<title>
		By: Li		</title>
		<link>https://oxmond.com/start-stop-and-reset-a-timer-with-c-scripting-unity-2018-intermediate-tutorial/#comment-769</link>

		<dc:creator><![CDATA[Li]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 21:36:52 +0000</pubDate>
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					<description><![CDATA[Best view I have ever seen !]]></description>
			<content:encoded><![CDATA[<p>Best view I have ever seen !</p>
]]></content:encoded>
		
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		<title>
		By: Stremove.com		</title>
		<link>https://oxmond.com/start-stop-and-reset-a-timer-with-c-scripting-unity-2018-intermediate-tutorial/#comment-648</link>

		<dc:creator><![CDATA[Stremove.com]]></dc:creator>
		<pubDate>Sat, 01 Aug 2020 05:40:42 +0000</pubDate>
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					<description><![CDATA[however, causal loops are unchanging and self-originating, whereas time loops are constantly resetting: when a certain condition is met, such as a death of a character or a clock reaches a certain time, the loop starts again, with one or more characters retaining the memories from the previous loop.]]></description>
			<content:encoded><![CDATA[<p>however, causal loops are unchanging and self-originating, whereas time loops are constantly resetting: when a certain condition is met, such as a death of a character or a clock reaches a certain time, the loop starts again, with one or more characters retaining the memories from the previous loop.</p>
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