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	<title>animations Archives - Oxmond Technology</title>
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		<title>iTween Animation Examples</title>
		<link>https://oxmond.com/itween-animation-examples/</link>
					<comments>https://oxmond.com/itween-animation-examples/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Fri, 15 Jan 2021 10:58:13 +0000</pubDate>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Beginner]]></category>
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		<category><![CDATA[Unity]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animations]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gameobject]]></category>
		<category><![CDATA[itween]]></category>
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		<category><![CDATA[script animation]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=906</guid>

					<description><![CDATA[<p>Using iTween animations in your Unity game Need to script an animation in Unity, but can not remember exactly how? Look no further. Here is an overview of the most used iTween animation features. So was is iTween exactly? iTween is a great script animation...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/itween-animation-examples/">iTween Animation Examples</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Using iTween animations in your Unity game</strong><br />
Need to script an animation in Unity, but can not remember exactly how? Look no further. Here is an overview of the most used iTween animation features.</p>
<p><strong>So was is iTween exactly?<br />
</strong>iTween is a great script animation framework which you can download for free from the <a href="https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k">Unity Asset Store</a><br />
With iTween you can move, rotate, fade, scale, control variables, colors and more!</p>
<p>If you are new to Unity/iTween or scripting I strongly recommend that you watch the video tutorial first &#8211; otherwise, just have fun with the examples. You&#8217;ll find iTween download links etc. at the bottom of this page.</p>
<hr />
<p><strong>Basic MOVE animation:</strong></p>
<pre>// Move the gameobject to x-position 5.0 in 1 second 
iTween.MoveTo(gameObject, iTween.Hash("x", 5, "time", 1, "islocal", true));    
</pre>
<hr />
<p><strong>Basic SCALE animation:</strong></p>
<pre>// Scale the gameobject to 2.0 in 1 second 
iTween.ScaleTo(gameObject, iTween.Hash("x", 2, "y", 2, "time", 1));
</pre>
<hr />
<p><strong>Basic FADE animation:</strong></p>
<pre>// Fade the gameobject to half transparent in 1 second 
iTween.FadeTo(gameObject, iTween.Hash("alpha", 0.5, "time", 1));
</pre>
<hr />
<p><strong>Basic ROTATE animation:</strong></p>
<pre>// Rotage the gameobject 45 degrees in 2 seconds 
iTween.RotateTo(gameObject, iTween.Hash("z", 45, "time", 2));
</pre>
<hr />
<p><strong>Using EASE IN/EASE OUT:</strong></p>
<pre>// Move gameobject using EASE OUT animation
iTween.MoveTo(gameObject, iTween.Hash("x", 3, "time", 2,"easetype", iTween.EaseType.easeOutElastic));
</pre>
<hr />
<p><strong>Get a list of all the easeTypes in the Inspector:</strong><br />
<img loading="lazy" class="alignnone size-full wp-image-942" src="https://oxmond.com/wp/wp-content/uploads/2021/01/Unity_tutorial_iTween_easetypes.png" alt="" width="272" height="131" /></p>
<pre>// Make a public variable to select the easeType from the inspector:
public iTween.EaseType easeType;

// Using the variable:
iTween.MoveTo(gameObject, iTween.Hash("x", 3, "time", 2,"easetype", easeType));
</pre>
<hr />
<p><strong>Calling a function after the animation using ONCOMPLETE:</strong><br />
(Don&#8217;t forget the &#8220;oncompletetarget&#8221; parameter. Otherwise it won&#8217;t work)</p>
<pre>void OnCompleteExample() {
   // Move the gameobject and call another function when done:
   iTween.MoveTo(gameObject, iTween.Hash("x", 5, "time", 2 ,"oncomplete", "ActionAfterTweenComplete", "oncompletetarget", gameObject));
}

void ActionAfterTweenComplete()    {
   print("Tween is DONE!");
}
</pre>
<hr />
<p><strong>Animation DELAY:</strong></p>
<pre>// Animate the gameobject after 3 seconds:
print("Waiting 3 seconds...");
iTween.MoveTo(gameObject, iTween.Hash("x", 5, "time", 1, "delay", 3, "islocal", true));
</pre>
<hr />
<p><strong>Create animation LOOPS:</strong></p>
<pre>// Animate the gameobject up and down in an endless loop:
iTween.MoveTo(gameObject, iTween.Hash("y", 3, "time", 1.4, "looptype", "pingpong", "easetype", iTween.EaseType.easeInOutQuad));
</pre>
<hr />
<p><strong>Tween a VARIABLE:</strong></p>
<pre>void TweenVariableExample()  {
   // Count to 100 over 3 seconds:
   iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 100, "time", 2, "onupdatetarget", gameObject, "onupdate", "UpdateCounter"));
}

void UpdateCounter(int newValue) {
   print(newValue);
}
</pre>
<hr />
<p><strong>Fade/animate COLORS:</strong></p>
<pre>// Will fade the gameObject to RED:
private void TweenToColorToRed()
{
     iTween.ColorTo(myGameObject, Color.red, 1.0f);
}

// Will fade the gameboject to pink hex color:
private void TweenToColorToPinkHex()
{
     Color myColor;
     ColorUtility.TryParseHtmlString("#fc00c4", out myColor);
     iTween.ColorTo(BG, myColor, 1.0f);
}
</pre>
<hr />
<p><strong>STOP tweens/animations:</strong></p>
<pre>// Stop and destroy all tweens on a GAMEOBJECT:
iTween.Stop(gameObject);

// Stop and destroy all tweens in current SCENE:
iTween.Stop();
</pre>
<hr />
<p><strong>Links:</strong></p>
<p>🤓 <strong>Stay sharp! Subscribe to Oxmond Tutorials!</strong><br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>✅ <strong>Download iTween (yes, it&#8217;s free):</strong><br />
<a href="https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k">https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k</a></p>
<p>✅ <strong>Download 2D Game Starter Assets from the video tutorial above:<br />
</strong><a href="https://assetstore.unity.com/packages/2d/environments/2d-game-starter-assets-24626?aid=1100l4p9k">https://assetstore.unity.com/packages/2d/environments/2d-game-starter-assets-24626?aid=1100l4p9k</a><strong><br />
</strong></p>
<p>🎱 <strong>More Free Assets from the Unity Assets Store:</strong><br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
<p>Some links might be affiliate links. This means that if you buy something via these links we might get a small payment too.<br />
Thanks for the support, it is truly appreciated so we can keep on making high quality content 😎👍</p>
<hr />
<p>The post <a rel="nofollow" href="https://oxmond.com/itween-animation-examples/">iTween Animation Examples</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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			</item>
		<item>
		<title>Create easy and cool animations using classic tweener techniques</title>
		<link>https://oxmond.com/create-easy-and-cool-animations-using-classic-tweener-techniques/</link>
					<comments>https://oxmond.com/create-easy-and-cool-animations-using-classic-tweener-techniques/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Thu, 29 Nov 2018 07:05:02 +0000</pubDate>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[2018]]></category>
		<category><![CDATA[animate]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animations]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[coding pirates]]></category>
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		<category><![CDATA[game making]]></category>
		<category><![CDATA[itween]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[script animation]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[tweener]]></category>
		<category><![CDATA[tweens]]></category>
		<category><![CDATA[Unity3d]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=330</guid>

					<description><![CDATA[<p>Create fast and beautiful animations using the free iTween tool. ❤️ Subscribe to Oxmond Tutorials: https://bit.ly/SubscribeOxmondTutorials ✅ Download the free iTween tool here: https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k ✅ iTween documentation: http://www.pixelplacement.com/itween/documentation.php ✅ Other free Asset Packages at the Unity Assets Store: https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k 😷👕 Need a face mask /...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/create-easy-and-cool-animations-using-classic-tweener-techniques/">Create easy and cool animations using classic tweener techniques</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Create fast and beautiful animations using the free iTween tool.</p>
<hr />
<p><strong><span style="font-weight: 400;">❤️ <strong>Subscribe to Oxmond Tutorials:</strong><br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></span></strong></p>
<p>✅ Download the free iTween tool here:<br />
<a href="https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k">https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k</a></p>
<p><strong>✅ iTween documentation:</strong><br />
<a href="http://www.pixelplacement.com/itween/documentation.php">http://www.pixelplacement.com/itween/documentation.php</a></p>
<p><strong>✅ Other free Asset Packages at the Unity Assets Store:</strong><br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
<p>😷👕 <strong>Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:</strong><br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<hr />
<p><strong>Cube script:</strong></p>
<pre>/*   .-------.                             .--.    .-------.     .--.            .--.     .--.        
     |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
     |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
     |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
     Author: Oxmond Tutorials / www.oxmond.com  */


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Cube : MonoBehaviour {

    public float animationTime = 1.0f;
    public iTween.EaseType easetype;

    private bool jumpReady = true;

	void Update () {
        if (Input.GetKeyDown(KeyCode.Space) &amp;&amp; jumpReady == true) CubeJump();	
	}

    void CubeJump() {
        jumpReady = false;
        iTween.MoveTo(this.gameObject, iTween.Hash("y", 3.5, "time", 0.4, "easetype", "easeOutSine"));		
        iTween.MoveTo(this.gameObject, iTween.Hash("y", 0, "time", 0.4, "easetype", "easeInSine", "delay", 0.4));		
        iTween.RotateTo(this.gameObject, iTween.Hash("z", transform.rotation.eulerAngles.z - 90, "time", 0.8, "easetype", "easeOutQuint", "oncomplete", "SetJumpReady"));		
    }

    void SetJumpReady() {
        jumpReady = true;
    }
}</pre>
<hr />
<p><strong>Obstacle script:</strong></p>
<pre>/*   .-------.                             .--.    .-------.     .--.            .--.     .--.        
     |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
     |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
     |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
     Author: Oxmond Tutorials / www.oxmond.com  */

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Obstacle : MonoBehaviour {

void Start () {
        iTween.MoveTo(this.gameObject, iTween.Hash("x", -6.5, "time", 1.4, "easetype", "linear", "looptype", "pingpong"));
    }
}

</pre>
<p>The post <a rel="nofollow" href="https://oxmond.com/create-easy-and-cool-animations-using-classic-tweener-techniques/">Create easy and cool animations using classic tweener techniques</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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