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	<title>collision Archives - Oxmond Technology</title>
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		<title>How to Change Scene in Unity</title>
		<link>https://oxmond.com/how-to-change-scene-in-unity/</link>
					<comments>https://oxmond.com/how-to-change-scene-in-unity/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Tue, 27 Aug 2019 11:09:08 +0000</pubDate>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[2019]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[between]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[change level]]></category>
		<category><![CDATA[change scene]]></category>
		<category><![CDATA[change scene script]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[coding pirates]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[delay]]></category>
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		<category><![CDATA[How to Change Scene in Unity]]></category>
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		<category><![CDATA[switch]]></category>
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		<guid isPermaLink="false">https://oxmond.com/?p=554</guid>

					<description><![CDATA[<p>How to change scene in Unity! In this tutorial we cover four different scenarios on how to switch scenes: Change Scene on Button Press Change Scene on Collision Switch scenes after time (delay) How to Change Level (scene) AND Keep Your Variables ❤️ Subscribe to...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-change-scene-in-unity/">How to Change Scene in Unity</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>How to change scene in Unity! In this tutorial we cover four different scenarios on how to switch scenes:</strong></p>
<ol>
<li><span style="font-weight: 400;">Change Scene on Button Press</span></li>
<li><span style="font-weight: 400;"> Change Scene on Collision</span></li>
<li><span style="font-weight: 400;"> Switch scenes after time (delay)</span></li>
<li><span style="font-weight: 400;"> How to Change Level (scene) AND Keep Your Variables </span><span style="font-weight: 400;"><br />
</span></li>
</ol>
<hr />
<p><span style="font-weight: 400;">❤️ <strong>Subscribe to Oxmond Tutorials. Stay ahead af the game!</strong></span><br />
<a href="https://bit.ly/SubscribeOxmondTutorials"><span style="font-weight: 400;">https://bit.ly/SubscribeOxmondTutorials</span></a></p>
<p><span style="font-weight: 400;">✅ <strong>Download the free DOTweeen tool here:</strong></span><br />
<a href="https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676?aid=1100l4p9k"><span style="font-weight: 400;">https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676?aid=1100l4p9k</span></a></p>
<p><span style="font-weight: 400;">✅ <strong>Free Assets from the Unity Assets Store:<br />
</strong></span><a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k"><span style="font-weight: 400;">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k </span></a></p>
<p>😷👕 <strong>Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:</strong><br />
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<hr />
<p><strong><br />
The button script:</strong></p>
<pre>/*

   .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © 2019 OXMOND / www.oxmond.com 

*/

using UnityEngine;
using UnityEngine.SceneManagement;

public class BtnClick : MonoBehaviour
{
    public void BtnNewScene()
    {
        PlayerPrefs.SetInt("score", 2500);
        SceneManager.LoadScene("Scene 2");
    }

}
</pre>
<hr />
<p><strong><br />
The Ball Collision Script:</strong></p>
<pre>/*

   .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © 2019 OXMOND / www.oxmond.com 

*/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class BallCollision : MonoBehaviour
{
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.name == "Ball Red") {
            SceneManager.LoadScene("Scene 2");
        }
    }
}
</pre>
<hr />
<p><strong><br />
The Delay Script:</strong></p>
<pre>/*

   .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © 2019 OXMOND / www.oxmond.com 

*/

using UnityEngine;
using DG.Tweening;
using UnityEngine.SceneManagement;

public class Delay : MonoBehaviour
{
    void Start()
    {
        DOVirtual.DelayedCall(3, GotoNextScene);
    }

    void GotoNextScene()
    {
        SceneManager.LoadScene("Scene 2");
    }
}

</pre>
<hr />
<p><strong><br />
The Load Variable (Scene 2) Script:</strong></p>
<pre>/*

   .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © 2019 OXMOND / www.oxmond.com 

*/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class Scene2 : MonoBehaviour
{

    public TextMeshPro scoreText;

    void Start()
    {
        scoreText.text = "Score: " + PlayerPrefs.GetInt("score").ToString();
    }

}

</pre>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-change-scene-in-unity/">How to Change Scene in Unity</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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			</item>
		<item>
		<title>How To Create a Perfect Bouncing Ball</title>
		<link>https://oxmond.com/how-to-create-a-perfect-bouncing-ball/</link>
					<comments>https://oxmond.com/how-to-create-a-perfect-bouncing-ball/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Thu, 22 Aug 2019 16:25:45 +0000</pubDate>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[2019]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ball]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[bouncing]]></category>
		<category><![CDATA[bouncy]]></category>
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		<guid isPermaLink="false">https://oxmond.com/?p=532</guid>

					<description><![CDATA[<p>In this Unity tutorial we create a bouncing ball that keeps a constant jumping height. ❤️ Subscribe to Oxmond Tutorials. Stay ahead of the game! https://bit.ly/SubscribeOxmondTutorials ✅ Download the free background used in the tutorial here: https://assetstore.unity.com/packages/2d/environments/free-2d-adventure-beach-background-82090?aid=1100l4p9k ✅ Other Free Assets from the Unity Assets...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-create-a-perfect-bouncing-ball/">How To Create a Perfect Bouncing Ball</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In this Unity tutorial we create a bouncing ball that keeps a constant jumping height.</p>
<hr />
<p>❤️ Subscribe to Oxmond Tutorials. Stay ahead of the game!<br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>✅ Download the free background used in the tutorial here:<br />
<a href="https://assetstore.unity.com/packages/2d/environments/free-2d-adventure-beach-background-82090?aid=1100l4p9k">https://assetstore.unity.com/packages/2d/environments/free-2d-adventure-beach-background-82090?aid=1100l4p9k</a></p>
<p>✅ Other Free Assets from the Unity Assets Store:<br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-create-a-perfect-bouncing-ball/">How To Create a Perfect Bouncing Ball</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<item>
		<title>Collision detect basics. How to use 2D Colliders</title>
		<link>https://oxmond.com/collision-detect-basics-how-to-use-2d-colliders-unity-2018-tutorial-for-beginners/</link>
					<comments>https://oxmond.com/collision-detect-basics-how-to-use-2d-colliders-unity-2018-tutorial-for-beginners/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Tue, 20 Nov 2018 01:24:14 +0000</pubDate>
				<category><![CDATA[Tutorial]]></category>
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		<category><![CDATA[tutorials]]></category>
		<guid isPermaLink="false">https://demo.oxmond.com/?p=245</guid>

					<description><![CDATA[<p>Unity beginner tutorial. Learn how make basic 2D collision control in Unity 2018. ❤️ Subscribe to Oxmond Tutorials: https://bit.ly/SubscribeOxmondTutorials ✅ Download Unity here: https://unity3d.com/get-unity/download ✅ Music by: Twin Musicom 😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/collision-detect-basics-how-to-use-2d-colliders-unity-2018-tutorial-for-beginners/">Collision detect basics. How to use 2D Colliders</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Unity beginner tutorial. Learn how make basic 2D collision control in Unity 2018.</p>
<hr />
<p><span style="font-weight: 400;">❤️ <strong>Subscribe to Oxmond Tutorials:</strong></span><span style="font-weight: 400;"><br />
</span><a href="https://bit.ly/SubscribeOxmondTutorials"><span style="font-weight: 400;">https://bit.ly/SubscribeOxmondTutorials</span></a></p>
<p>✅ <strong>Download Unity here:</strong><br />
<a class="yt-simple-endpoint style-scope yt-formatted-string" spellcheck="false" href="https://www.youtube.com/redirect?v=SeF6_DPG8c8&amp;event=video_description&amp;q=https%3A%2F%2Funity3d.com%2Fget-unity%2Fdownload&amp;redir_token=CGK83GR6dpphGsxfTN2tisTele98MTU0Mjc2MzMwMUAxNTQyNjc2OTAx" rel="nofollow">https://unity3d.com/get-unity/download</a></p>
<p>✅<strong> Music by:</strong><br />
Twin Musicom</p>
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<p>The post <a rel="nofollow" href="https://oxmond.com/collision-detect-basics-how-to-use-2d-colliders-unity-2018-tutorial-for-beginners/">Collision detect basics. How to use 2D Colliders</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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