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		<title>Animations Basics! How to Rotate Objects</title>
		<link>https://oxmond.com/animations-basics-how-to-rotate-objects/</link>
					<comments>https://oxmond.com/animations-basics-how-to-rotate-objects/#comments</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Fri, 14 Dec 2018 12:41:20 +0000</pubDate>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[2018]]></category>
		<category><![CDATA[animation]]></category>
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		<category><![CDATA[itween]]></category>
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		<category><![CDATA[rotate]]></category>
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					<description><![CDATA[<p>Animation Tutorial for beginners. How to rotate objects in Unity. Using the Update() method, Unity Animation tools or a Tween tool like iTween or DOTween (HOTween v2) ❤️ Subscribe to Oxmond Tutorials: https://bit.ly/SubscribeOxmondTutorials ✅ Download the free iTween tool here: https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k ✅ iTween documentation: http://www.pixelplacement.com/itween/documentation.php...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/animations-basics-how-to-rotate-objects/">Animations Basics! How to Rotate Objects</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Animation Tutorial for beginners. How to rotate objects in Unity. Using the Update() method, Unity Animation tools or a Tween tool like iTween or DOTween </span><span style="font-weight: 400;">(HOTween v2)</span></p>
<hr />
<p><span style="font-weight: 400;"><strong>❤️ Subscribe to Oxmond</strong> Tutorials:<br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></span></p>
<p><strong>✅ Download the free iTween tool here:</strong><br />
<a href="https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k"><span style="font-weight: 400;">https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k</span></a></p>
<p><strong>✅ iTween documentation:<br />
</strong><a href="http://www.pixelplacement.com/itween/documentation.php">http://www.pixelplacement.com/itween/documentation.php</a></p>
<p><span style="font-weight: 400;"><strong>✅ Other free Asset Packages at the Unity Assets Store:<br />
</strong></span><a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
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<hr />
<p><strong>Rotate script:</strong></p>
<pre>/* .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © OXMOND / www.oxmond.com */

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotate : MonoBehaviour {

	void Update () {
        transform.Rotate(new Vector3(0f, 0f, 100f) * Time.deltaTime);
	}
}
</pre>
<p><strong>Set rotation:</strong></p>
<pre>
transform.eulerAngles = new Vector3(0, 100f, 0);
</pre>
<p><strong>Rotate iTween script:</strong></p>
<pre>/* .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © OXMOND / www.oxmond.com */

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotateTween : MonoBehaviour {

    public iTween.EaseType easeType;
    public iTween.LoopType loopType;
	
	void Start () {
        iTween.RotateTo(this.gameObject, iTween.Hash("z", 180, "time", 1.5f, "easetype", easeType, "looptype", loopType));
	}
}

</pre>
<p>The post <a rel="nofollow" href="https://oxmond.com/animations-basics-how-to-rotate-objects/">Animations Basics! How to Rotate Objects</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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