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<channel>
	<title>timer Archives - Oxmond Technology</title>
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	<description>IT Development</description>
	<lastBuildDate>Wed, 18 Nov 2020 05:10:31 +0000</lastBuildDate>
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		<title>How to Write Time Delays In Your Code! [Beginner Tutorial &#8211; Unity 2020]</title>
		<link>https://oxmond.com/how-to-write-time-delays-in-your-code-beginner-tutorial-unity-2020/</link>
					<comments>https://oxmond.com/how-to-write-time-delays-in-your-code-beginner-tutorial-unity-2020/#comments</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Tue, 10 Nov 2020 15:52:31 +0000</pubDate>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[C# Lesson]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[2019]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Beginner Tutorial]]></category>
		<category><![CDATA[Clock]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[delay action]]></category>
		<category><![CDATA[delay code]]></category>
		<category><![CDATA[delay function call]]></category>
		<category><![CDATA[delay update function]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[execute code after delay]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[future execution]]></category>
		<category><![CDATA[gameobject]]></category>
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		<category><![CDATA[method]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[Oxmond Unity Tutorials]]></category>
		<category><![CDATA[run code after delay]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[timer]]></category>
		<category><![CDATA[tip]]></category>
		<category><![CDATA[Unity 2020]]></category>
		<category><![CDATA[Unity delay 1 second]]></category>
		<category><![CDATA[Unity delay code execution]]></category>
		<category><![CDATA[Unity delay start function]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=799</guid>

					<description><![CDATA[<p>How to execute code with a delay? In this tutorial we will take a look at how we can delay script or functions in Unity. 🧡 Subscribe to Oxmond Tutorials. Stay tuned! https://bit.ly/SubscribeOxmondTutorials ✅ Free Assets from the Unity Assets Store: https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k 😷👕 Need a...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-write-time-delays-in-your-code-beginner-tutorial-unity-2020/">How to Write Time Delays In Your Code! [Beginner Tutorial &#8211; Unity 2020]</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>How to execute code with a delay? In this tutorial we will take a look at how we can delay script or functions in Unity.</p>
<hr />
<p>🧡 Subscribe to Oxmond Tutorials. Stay tuned!<br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>✅ Free Assets from the Unity Assets Store:<br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
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<p>&nbsp;</p>
<p><strong>The Button script:</strong></p>
<pre>/*
   .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © 2018-2020 OXMOND / www.oxmond.com 
*/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Button : MonoBehaviour
{

    public GameObject textBtnIsClicked;
    public GameObject textDelayedAction;

    private void OnMouseUp()
    {
        textBtnIsClicked.SetActive(true);
        Invoke("Action", 2.0f);
    }

    private void Action()
    {
        textDelayedAction.SetActive(true);
    }

}


</pre>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-write-time-delays-in-your-code-beginner-tutorial-unity-2020/">How to Write Time Delays In Your Code! [Beginner Tutorial &#8211; Unity 2020]</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Start, Stop and Reset a Timer with C# scripting</title>
		<link>https://oxmond.com/start-stop-and-reset-a-timer-with-c-scripting-unity-2018-intermediate-tutorial/</link>
					<comments>https://oxmond.com/start-stop-and-reset-a-timer-with-c-scripting-unity-2018-intermediate-tutorial/#comments</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Tue, 20 Nov 2018 10:16:42 +0000</pubDate>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[2018]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game making]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[scripting 2d]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[stopwatch]]></category>
		<category><![CDATA[timer]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[watch]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=291</guid>

					<description><![CDATA[<p>How to create a Timer with scripting (C#) in Unity 2018. Learn to start, stop and reset the timer using UI buttons in this Intermediate tutorial. Direct links to the free font and background below. ❤️ Subscribe to Oxmond Tutorials:https://bit.ly/SubscribeOxmondTutorials ✅ Download the Digital 7...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/start-stop-and-reset-a-timer-with-c-scripting-unity-2018-intermediate-tutorial/">Start, Stop and Reset a Timer with C# scripting</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">How to create a Timer with scripting (C#) in Unity 2018. Learn to start, stop and reset the timer using UI buttons in this Intermediate tutorial. Direct links to the free font and background below.<br /></span></p>
<hr />
<p><span style="font-weight: 400;">❤️ <strong>Subscribe to Oxmond Tutorials:</strong><br /><a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a><br /></span></p>
<p>✅ <strong>Download the Digital 7 font here:</strong><br /><a href="https://www.dafont.com/digital-7.font"><span style="font-weight: 400;">https://www.dafont.com/digital-7.font</span></a></p>
<!-- /wp:paragraph -->
<p><span style="font-weight: 400;">✅ <strong>Timer background asset based on this file by Fabio Basile:</strong><br /></span><a href="https://all-free-download.com/free-psd/download/timer-widget-interface-with-blue-digital-numbers_175188.html">https://all-free-download.com/free-psd/download/timer-widget-interface-with-blue-digital-numbers_175188.html</a></p>
<p><span style="font-weight: 400;">✅ <strong>Other Free Asset Packages at the Unity Assets Store:</strong><br /></span><a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k&amp;utm_source=aff">https://assetstore.unity.com/lists/top-free-packages-13201</a></p>
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here: <br /><a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a><br /><br /></p>
<hr />

<!-- wp:paragraph -->
<p><strong>Timer script:</strong></p>
<!-- /wp:paragraph -->

<!-- wp:preformatted -->
<pre class="wp-block-preformatted">/* .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © OXMOND / www.oxmond.com */

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Timer : MonoBehaviour {

    public Text timerMinutes;
    public Text timerSeconds;
    public Text timerSeconds100;

    private float startTime;
    private float stopTime;
    private float timerTime;
    private bool isRunning = false;

	// Use this for initialization
	void Start () {
        TimerReset();
    }

    public void TimerStart() {
        if (!isRunning) {
            print("START");
            isRunning = true;
            startTime = Time.time;       
        }
    }

    public void TimerStop()
    {
        if (isRunning)
        {
            print("STOP");
            isRunning = false;
            stopTime = timerTime;
        }
    }

    public void TimerReset()
    {
        print("RESET");
        stopTime = 0;
        isRunning = false;
        timerMinutes.text = timerSeconds.text = timerSeconds100.text = "00";
    }

    // Update is called once per frame
    void Update () {
        timerTime = stopTime + (Time.time - startTime);
        int minutesInt = (int)timerTime / 60;
        int secondsInt = (int)timerTime % 60;
        int seconds100Int = (int)(Mathf.Floor((timerTime - (secondsInt + minutesInt * 60)) * 100));

        if (isRunning)
        {
            timerMinutes.text = (minutesInt &lt; 10) ? "0" + minutesInt : minutesInt.ToString();
            timerSeconds.text = (secondsInt &lt; 10) ? "0" + secondsInt : secondsInt.ToString();
            timerSeconds100.text = (seconds100Int &lt; 10) ? "0" + seconds100Int : seconds100Int.ToString();
        }
    }
}

</pre>
<!-- /wp:preformatted --><p>The post <a rel="nofollow" href="https://oxmond.com/start-stop-and-reset-a-timer-with-c-scripting-unity-2018-intermediate-tutorial/">Start, Stop and Reset a Timer with C# scripting</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></content:encoded>
					
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