How to make multiple copies (clones) of a GameObject. Unity 2019 beginner tutorial
Beginner, Tutorial, Unity
0
How to clone, copy, duplicate…developers call this “to instantiate an object”. In this video we will take a look at how we can clone (instantiate) an object. It’s easy and very, very useful in almost all kinds of game development.
❤️ Subscribe to Oxmond Tutorials. Stay ahead of the game:
https://bit.ly/SubscribeOxmondTutorials
✅ Check Out the Free Asset Packages at the Unity Assets Store:
https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k
😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:
https://shop.oxmond.com/discount/OXMONDSALE
/* .-------. .--. .-------. .--. .--. .--. | |--.--.--------.-----.-----.--| | |_ _|--.--| |_.-----.----|__|---.-| |-----. | - |_ _| | _ | | _ | | | | | | _| _ | _| | _ | |__ --| |_______|__.__|__|__|__|_____|__|__|_____| |___| |_____|____|_____|__| |__|___._|__|_____| © OXMOND / www.oxmond.com */ using UnityEngine; public class Coin : MonoBehaviour { void Update() { transform.Rotate(new Vector3(0f, 100f, 0f) * Time.deltaTime); } }
/* .-------. .--. .-------. .--. .--. .--. | |--.--.--------.-----.-----.--| | |_ _|--.--| |_.-----.----|__|---.-| |-----. | - |_ _| | _ | | _ | | | | | | _| _ | _| | _ | |__ --| |_______|__.__|__|__|__|_____|__|__|_____| |___| |_____|____|_____|__| |__|___._|__|_____| © OXMOND / www.oxmond.com */ using System.Collections.Generic; using UnityEngine; public class Gameplay : MonoBehaviour { public GameObject coinOriginal; public GameObject coinContainer; void Start() { CreateCoins(60); } private void CreateCoins(int coinsNum) { for (int i = 0; i < coinsNum; i++) { // GameObject CoinClone = Instantiate(coinOriginal); GameObject CoinClone = Instantiate(coinOriginal, new Vector3(i * 0.6f, coinOriginal.transform.position.y, i * 0.75f), coinOriginal.transform.rotation); CoinClone.name = "CoinClone-" + (i + 1); CoinClone.transform.parent = coinContainer.transform; } } public void DestroyAllCoins() { var coins = new List(); foreach (Transform child in coinContainer.transform) coins.Add(child.gameObject); coins.ForEach(child => Destroy(child)); } }