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	<title>Video Archives - Oxmond Technology</title>
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	<description>IT Development</description>
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		<title>DarkSwarm Dev Log: 6 Month of Game Development in Unreal Engine 5.1</title>
		<link>https://oxmond.com/darkswarm-dev-log-6-month-of-game-development/</link>
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		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Tue, 25 Jul 2023 11:20:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=1113</guid>

					<description><![CDATA[<p>This is a devlog of DarkSwarm &#8211; our current project A half year ago I started a new game company with one of my old friends This post is about the result of the first six months of hard work. We started our company in...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/darkswarm-dev-log-6-month-of-game-development/">DarkSwarm Dev Log: 6 Month of Game Development in Unreal Engine 5.1</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This is a devlog of DarkSwarm &#8211; our current project</p>
<p>A half year ago I started a new game company with one of my old friends<br />
This post is about the result of the first six months of hard work.</p>
<p>We started our company in 2023, and currently, we are only working on Darkswarm, a top-down alien shooter. The game supports 1-4 players and can be played both online and as local co-op. But more on that later.</p>
<p>As some of you may know, I&#8217;ve been working with all aspects of game development for over 20 years. Back in the days, I primarily worked with Macromedia Flash, then later switched over to Unity. For DarkSwarm, we are exclusively using Unreal Engine 5, so it&#8217;s been quite a learning experience for me as I had to learn Blueprint and brush up on my C++.</p>
<p>So to get a demo up and running quickly, we started by using some pre-built templates from the Unreal Marketplace. Among them were the Top Down Kit: Shooter and Advanced Locomotion System &#8211; ALS.  With these two systems, we were able to quickly create something visually that we could present.</p>
<p>On the business side, we were fortunate enough to be signed by Ghost Ship Publishing, the developers b ehind Deep Rock Galactic. Woohoo! Ghost Ship wanted to make a major announcement, so we were supposed to have a demo video ready by March 1st. The problem was, at that point, we didn&#8217;t really have any gameplay we could showcase.<br />
&#8220;Necessity teaches the naked woman to spin,&#8221; as they say. We quickly put together some elements for a small mission, at least to make it look like we had a demo game. It was pure &#8216;Fake it till you make it!&#8217;</p>
<p>At that time, hardly anything in the game was functional and we were having major issues maintaining a decent frame rate, having added too many unoptimized assets and effects to the game too quickly. Coding bugs were all over the place, but that was relatively easily fixed as we simply cut them out of the video. Finally, we managed to put together a decent video and were ready for the announcement day.</p>
<p>To our big surprise, it was a relatively big hit. The video has been viewed over 400,000 times and, as of speaking, over 28,000 people have wishlisted Darkswarm on Steam. In April, we hired our first employees for our company, and we&#8217;ve gone from being a 2-man team to a solid 7-man development squad. We anticipate growing to 9 employees over the summer.</p>
<p><img loading="lazy" class="alignnone size-full wp-image-1119" src="https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-001.jpg" alt="" width="973" height="450" srcset="https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-001.jpg 973w, https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-001-300x139.jpg 300w, https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-001-768x355.jpg 768w" sizes="(max-width: 973px) 100vw, 973px" /></p>
<h3>About Darkswarm</h3>
<p>DarkSwarm takes place in a dystopian sci-fi universe where strange creatures mysteriously appear. You and your friends will be a badass team sent into a space to &#8220;clean up.&#8221;</p>
<p>You can choose to play as either Assault, Hacker, Engineer, or Medic. Each class has customized weapons and abilities.</p>
<p>In the mission we&#8217;re currently working on, the goal is to power an atomic reactor on an abandoned space station.To start the reactor, the team needs to bring a reactor core to the power plant. It sounds like a simple mission, but who knows what lurks in the dark corridors. I can hint that if you find a minigun during the mission, just pick it up. It might come in handy later.</p>
<p>All of our missions are procedurally generated, meaning if you choose to play the same mission again, the level will look completely different the next time. We&#8217;re developing the entire game based on the &#8220;co-op first&#8221; concept, meaning it should be fun and entertaining to work together on a common task.</p>
<p>In the first half-year, we have focused on local co-op, and in the next half, we will prioritize getting the network code to work. We are also trying to upgrade the project from Unreal 5.1 to 5.2, which hasn&#8217;t been as smooth as we had anticipated. At least twice a week, we run 4-player tests with the entire team, constantly fine-tuning the balance between the different classes, weapons, abilities, and adjusting the difficulty level.</p>
<p>Many of our followers compare us to classics like Alien Swarm &amp; GTFO and while our gameplay in many ways is different and more modern, there&#8217;s no doubt that if you like classic alien shooters, you&#8217;ll definitely enjoy smashing monsters with your friends in DarkSwarm. All things considered, I think we&#8217;ve come a long way. Especially considering our team has only had 10 weeks to deliver. I can&#8217;t wait to show you our progress in the next dev log.</p>
<p><img loading="lazy" class="alignnone size-full wp-image-1121" src="https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-002.jpg" alt="" width="1200" height="659" srcset="https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-002.jpg 1200w, https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-002-300x165.jpg 300w, https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-002-1024x562.jpg 1024w, https://oxmond.com/wp/wp-content/uploads/2023/07/DarkSwarm-Devlog-002-768x422.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></p>
<p>We&#8217;re very happy with the results so far and we&#8217;re really looking forward to releasing the first demos to our community. Our plan is to release the game as Steam Early Access in December 2024, and we&#8217;ll definitely let you know when we&#8217;re about ready. Depending on how that goes, we may consider porting it to consoles afterward. But that&#8217;s a bit down the line. First thing is to fix all the bugs in the game</p>
<p>If you want to see more screenshots and videos, make sure to wishlist us on our Steam page, where we also post regular updates:</p>
<p><a href="https://store.steampowered.com/app/2303200/DarkSwarm/">https://store.steampowered.com/app/2303200/DarkSwarm/</a></p>
<p>I might also post a dev log here from time to time, but I can&#8217;t promise how often that&#8217;ll be.<br />
Remember, we&#8217;re very open to input, ideas, and feedback from our community, so don&#8217;t hesitate to leave comments below.</p>
<p>You&#8217;re also very welcome to follow us on YouTube, Facebook, Twitter, etc. but we&#8217;ll break the news first on our Steam page.</p>
<p>See you soon &#8211; and may your ammo feed never jam.</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/darkswarm-dev-log-6-month-of-game-development/">DarkSwarm Dev Log: 6 Month of Game Development in Unreal Engine 5.1</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<title>iTween Animation Examples</title>
		<link>https://oxmond.com/itween-animation-examples/</link>
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		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Fri, 15 Jan 2021 10:58:13 +0000</pubDate>
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		<category><![CDATA[script animation]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=906</guid>

					<description><![CDATA[<p>Using iTween animations in your Unity game Need to script an animation in Unity, but can not remember exactly how? Look no further. Here is an overview of the most used iTween animation features. So was is iTween exactly? iTween is a great script animation...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/itween-animation-examples/">iTween Animation Examples</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Using iTween animations in your Unity game</strong><br />
Need to script an animation in Unity, but can not remember exactly how? Look no further. Here is an overview of the most used iTween animation features.</p>
<p><strong>So was is iTween exactly?<br />
</strong>iTween is a great script animation framework which you can download for free from the <a href="https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k">Unity Asset Store</a><br />
With iTween you can move, rotate, fade, scale, control variables, colors and more!</p>
<p>If you are new to Unity/iTween or scripting I strongly recommend that you watch the video tutorial first &#8211; otherwise, just have fun with the examples. You&#8217;ll find iTween download links etc. at the bottom of this page.</p>
<hr />
<p><strong>Basic MOVE animation:</strong></p>
<pre>// Move the gameobject to x-position 5.0 in 1 second 
iTween.MoveTo(gameObject, iTween.Hash("x", 5, "time", 1, "islocal", true));    
</pre>
<hr />
<p><strong>Basic SCALE animation:</strong></p>
<pre>// Scale the gameobject to 2.0 in 1 second 
iTween.ScaleTo(gameObject, iTween.Hash("x", 2, "y", 2, "time", 1));
</pre>
<hr />
<p><strong>Basic FADE animation:</strong></p>
<pre>// Fade the gameobject to half transparent in 1 second 
iTween.FadeTo(gameObject, iTween.Hash("alpha", 0.5, "time", 1));
</pre>
<hr />
<p><strong>Basic ROTATE animation:</strong></p>
<pre>// Rotage the gameobject 45 degrees in 2 seconds 
iTween.RotateTo(gameObject, iTween.Hash("z", 45, "time", 2));
</pre>
<hr />
<p><strong>Using EASE IN/EASE OUT:</strong></p>
<pre>// Move gameobject using EASE OUT animation
iTween.MoveTo(gameObject, iTween.Hash("x", 3, "time", 2,"easetype", iTween.EaseType.easeOutElastic));
</pre>
<hr />
<p><strong>Get a list of all the easeTypes in the Inspector:</strong><br />
<img loading="lazy" class="alignnone size-full wp-image-942" src="https://oxmond.com/wp/wp-content/uploads/2021/01/Unity_tutorial_iTween_easetypes.png" alt="" width="272" height="131" /></p>
<pre>// Make a public variable to select the easeType from the inspector:
public iTween.EaseType easeType;

// Using the variable:
iTween.MoveTo(gameObject, iTween.Hash("x", 3, "time", 2,"easetype", easeType));
</pre>
<hr />
<p><strong>Calling a function after the animation using ONCOMPLETE:</strong><br />
(Don&#8217;t forget the &#8220;oncompletetarget&#8221; parameter. Otherwise it won&#8217;t work)</p>
<pre>void OnCompleteExample() {
   // Move the gameobject and call another function when done:
   iTween.MoveTo(gameObject, iTween.Hash("x", 5, "time", 2 ,"oncomplete", "ActionAfterTweenComplete", "oncompletetarget", gameObject));
}

void ActionAfterTweenComplete()    {
   print("Tween is DONE!");
}
</pre>
<hr />
<p><strong>Animation DELAY:</strong></p>
<pre>// Animate the gameobject after 3 seconds:
print("Waiting 3 seconds...");
iTween.MoveTo(gameObject, iTween.Hash("x", 5, "time", 1, "delay", 3, "islocal", true));
</pre>
<hr />
<p><strong>Create animation LOOPS:</strong></p>
<pre>// Animate the gameobject up and down in an endless loop:
iTween.MoveTo(gameObject, iTween.Hash("y", 3, "time", 1.4, "looptype", "pingpong", "easetype", iTween.EaseType.easeInOutQuad));
</pre>
<hr />
<p><strong>Tween a VARIABLE:</strong></p>
<pre>void TweenVariableExample()  {
   // Count to 100 over 3 seconds:
   iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 100, "time", 2, "onupdatetarget", gameObject, "onupdate", "UpdateCounter"));
}

void UpdateCounter(int newValue) {
   print(newValue);
}
</pre>
<hr />
<p><strong>Fade/animate COLORS:</strong></p>
<pre>// Will fade the gameObject to RED:
private void TweenToColorToRed()
{
     iTween.ColorTo(myGameObject, Color.red, 1.0f);
}

// Will fade the gameboject to pink hex color:
private void TweenToColorToPinkHex()
{
     Color myColor;
     ColorUtility.TryParseHtmlString("#fc00c4", out myColor);
     iTween.ColorTo(BG, myColor, 1.0f);
}
</pre>
<hr />
<p><strong>STOP tweens/animations:</strong></p>
<pre>// Stop and destroy all tweens on a GAMEOBJECT:
iTween.Stop(gameObject);

// Stop and destroy all tweens in current SCENE:
iTween.Stop();
</pre>
<hr />
<p><strong>Links:</strong></p>
<p>🤓 <strong>Stay sharp! Subscribe to Oxmond Tutorials!</strong><br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>✅ <strong>Download iTween (yes, it&#8217;s free):</strong><br />
<a href="https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k">https://assetstore.unity.com/packages/tools/animation/itween-84?aid=1100l4p9k</a></p>
<p>✅ <strong>Download 2D Game Starter Assets from the video tutorial above:<br />
</strong><a href="https://assetstore.unity.com/packages/2d/environments/2d-game-starter-assets-24626?aid=1100l4p9k">https://assetstore.unity.com/packages/2d/environments/2d-game-starter-assets-24626?aid=1100l4p9k</a><strong><br />
</strong></p>
<p>🎱 <strong>More Free Assets from the Unity Assets Store:</strong><br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
<p>Some links might be affiliate links. This means that if you buy something via these links we might get a small payment too.<br />
Thanks for the support, it is truly appreciated so we can keep on making high quality content 😎👍</p>
<hr />
<p>The post <a rel="nofollow" href="https://oxmond.com/itween-animation-examples/">iTween Animation Examples</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<title>How to Mask Graphics in Unity. 2D Sprite Mask Tutorial Unity 2020</title>
		<link>https://oxmond.com/how-to-mask-graphics-in-unity-2d-sprite-mask-tutorial-unity-2020/</link>
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		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 16:09:03 +0000</pubDate>
				<category><![CDATA[2D]]></category>
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		<guid isPermaLink="false">https://oxmond.com/?p=899</guid>

					<description><![CDATA[<p>How to mask graphics in Unity? In this tutorial we will have a look at how we can create and use sprite masks. 🧡 Subscribe to Oxmond Tutorials. Stay tuned! https://bit.ly/SubscribeOxmondTutorials ✅ Download Sunny Land from the Unity Assets Store: https://assetstore.unity.com/packages/2d/characters/sunny-land-103349?aid=1100l4p9k 📄 Get the Player...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-mask-graphics-in-unity-2d-sprite-mask-tutorial-unity-2020/">How to Mask Graphics in Unity. 2D Sprite Mask Tutorial Unity 2020</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>How to mask graphics in Unity? In this tutorial we will have a look at how we can create and use sprite masks.</p>
<hr />
<p>🧡 <strong>Subscribe to Oxmond Tutorials. Stay tuned!</strong><br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p><span style="font-weight: 400;">✅ <strong>Download Sunny Land from the Unity Assets Store:</strong><br />
</span><a href="https://assetstore.unity.com/packages/2d/characters/sunny-land-103349?aid=1100l4p9k"><span style="font-weight: 400;">https://assetstore.unity.com/packages/2d/characters/sunny-land-103349?aid=1100l4p9k</span></a><span style="font-weight: 400;"><br />
</span><span style="font-weight: 400;"><br />
</span><span style="font-weight: 400;">📄 <strong>Get the Player script here:</strong> </span><span style="font-weight: 400;"><br />
</span><a href="https://oxmond.com/how-to-move-and-flip-a-2d-sprite-with-the-arrow-keys-unity-2018-tutorial-for-beginners/"><span style="font-weight: 400;">https://oxmond.com/how-to-move-and-flip-a-2d-sprite-with-the-arrow-keys-unity-2018-tutorial-for-beginners/</span></a></p>
<p><span style="font-weight: 400;">🎱 <strong>More Free Assets from the Unity Assets Store:</strong><br />
</span><a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k"><span style="font-weight: 400;">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k </span></a></p>
<p><span style="font-weight: 400;">😷👕 Need a face mask / developer T-shirt? Drop by our merchandise shop and get a 20% DISCOUNT on your first purchase by using the discount code YOUTUBE. Just follow this link:  </span><span style="font-weight: 400;"><br />
</span><a href="https://shop.oxmond.com/discount/YOUTUBE"><span style="font-weight: 400;">https://shop.oxmond.com/discount/YOUTUBE</span></a></p>
<p><span style="font-weight: 400;">Some links might be affiliate links. Any support is truly appreciated so we can keep on making high quality content 🙂</span></p>
<p><span style="font-weight: 400;">#gamedevelopment #unitytutorial #videogametutorial </span></p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-mask-graphics-in-unity-2d-sprite-mask-tutorial-unity-2020/">How to Mask Graphics in Unity. 2D Sprite Mask Tutorial Unity 2020</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<title>How to Write Time Delays In Your Code! [Beginner Tutorial &#8211; Unity 2020]</title>
		<link>https://oxmond.com/how-to-write-time-delays-in-your-code-beginner-tutorial-unity-2020/</link>
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		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Tue, 10 Nov 2020 15:52:31 +0000</pubDate>
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		<guid isPermaLink="false">https://oxmond.com/?p=799</guid>

					<description><![CDATA[<p>How to execute code with a delay? In this tutorial we will take a look at how we can delay script or functions in Unity. 🧡 Subscribe to Oxmond Tutorials. Stay tuned! https://bit.ly/SubscribeOxmondTutorials ✅ Free Assets from the Unity Assets Store: https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k 😷👕 Need a...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-write-time-delays-in-your-code-beginner-tutorial-unity-2020/">How to Write Time Delays In Your Code! [Beginner Tutorial &#8211; Unity 2020]</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>How to execute code with a delay? In this tutorial we will take a look at how we can delay script or functions in Unity.</p>
<hr />
<p>🧡 Subscribe to Oxmond Tutorials. Stay tuned!<br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>✅ Free Assets from the Unity Assets Store:<br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
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<p>Some links might be affiliate links. Any support is truly appreciated so we can keep on making high quality content</p>
<p>&nbsp;</p>
<p><strong>The Button script:</strong></p>
<pre>/*
   .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © 2018-2020 OXMOND / www.oxmond.com 
*/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Button : MonoBehaviour
{

    public GameObject textBtnIsClicked;
    public GameObject textDelayedAction;

    private void OnMouseUp()
    {
        textBtnIsClicked.SetActive(true);
        Invoke("Action", 2.0f);
    }

    private void Action()
    {
        textDelayedAction.SetActive(true);
    }

}


</pre>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-write-time-delays-in-your-code-beginner-tutorial-unity-2020/">How to Write Time Delays In Your Code! [Beginner Tutorial &#8211; Unity 2020]</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>How To Make An Object Glow in Unity 2020! [Beginner Tutorial &#8211; Unity 2020]</title>
		<link>https://oxmond.com/how-to-make-an-object-glow-in-unity-2020-beginner-tutorial-unity-2020/</link>
					<comments>https://oxmond.com/how-to-make-an-object-glow-in-unity-2020-beginner-tutorial-unity-2020/#comments</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Sun, 11 Oct 2020 09:40:45 +0000</pubDate>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Special Effect]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[2019]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Beginner Tutorial]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[coding pirates]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[easy glow]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[gameobject]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[glow effect]]></category>
		<category><![CDATA[glow material]]></category>
		<category><![CDATA[Hans Oxmond]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[highlight]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[How To Make An Object Glow in Unity]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lightning]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[neon]]></category>
		<category><![CDATA[neon glow]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[outline]]></category>
		<category><![CDATA[Oxmond Unity Tutorials]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprite glow]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tip]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[Unity 2020]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=786</guid>

					<description><![CDATA[<p>In this tutorial we&#8217;ll create the awesome glow effect (also called bloom effect) on a Gameobject in Unity 2020. Using only a few easy steps. 🧡 Subscribe to Oxmond Tutorials. Stay tuned! https://bit.ly/SubscribeOxmondTutorials ✅ Download the Oxmond &#8220;X&#8221; logo bitmap here: https://oxmond.com/download/tutorials/unity/oxmond_x_bw.png 😷👕 Need a...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-make-an-object-glow-in-unity-2020-beginner-tutorial-unity-2020/">How To Make An Object Glow in Unity 2020! [Beginner Tutorial &#8211; Unity 2020]</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">In this tutorial we&#8217;ll create the awesome glow effect (also called bloom effect) on a Gameobject in Unity 2020. Using only a few easy steps.</span></p>
<hr />
<p>🧡 Subscribe to Oxmond Tutorials. Stay tuned!<br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>✅ Download the Oxmond &#8220;X&#8221; logo bitmap here:<br />
<a href="https://oxmond.com/download/tutorials/unity/oxmond_x_bw.png">https://oxmond.com/download/tutorials/unity/oxmond_x_bw.png</a></p>
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<p>Some links might be affiliate links. Any support is truly appreciated so we can keep on making high quality content 🙂</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-make-an-object-glow-in-unity-2020-beginner-tutorial-unity-2020/">How To Make An Object Glow in Unity 2020! [Beginner Tutorial &#8211; Unity 2020]</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<item>
		<title>Unity Hotkeys &#8211; the most common keyboard shortcuts</title>
		<link>https://oxmond.com/unity-shortcuts/</link>
					<comments>https://oxmond.com/unity-shortcuts/#comments</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Fri, 27 Sep 2019 12:51:00 +0000</pubDate>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">https://oxmond.com/?p=621</guid>

					<description><![CDATA[<p>Download the shortcut list as a pdf here THE DEFAULT SHORTCUTS: Tools    Hand tool    Move tool    Rotate tool    Scale tool    Rect tool    Unified tool    Toggle Pivot/Center    Toggle Global/Local    Vertex snap    Grid snap Scene Navigation  ...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/unity-shortcuts/">Unity Hotkeys &#8211; the most common keyboard shortcuts</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Download the shortcut list as a pdf <a href="https://oxmond.com/wp-content/uploads/2019/09/Unity_shortcuts.pdf">here</a></p>
<hr />
<h3>THE DEFAULT SHORTCUTS:</h3>
<hr />
<h3>Tools</h3>
<h4 style="padding-left: 40px;" data-wp-editing="1"><img loading="lazy" class="alignnone size-full wp-image-627" src="https://oxmond.com/wp-content/uploads/2019/09/Q.png" alt="" width="61" height="62" />   Hand tool<br />
<img loading="lazy" class="alignnone size-full wp-image-634" src="https://oxmond.com/wp-content/uploads/2019/09/W.png" alt="" width="62" height="62" />   Move tool<br />
<img loading="lazy" class="alignnone size-full wp-image-635" src="https://oxmond.com/wp-content/uploads/2019/09/E.png" alt="" width="61" height="62" />   Rotate tool<br />
<img loading="lazy" class="alignnone size-full wp-image-638" src="https://oxmond.com/wp-content/uploads/2019/09/R.png" alt="" width="61" height="62" />   Scale tool<br />
<img loading="lazy" class="alignnone size-full wp-image-639" src="https://oxmond.com/wp-content/uploads/2019/09/T.png" alt="" width="62" height="62" />   Rect tool<br />
<img loading="lazy" class="alignnone size-full wp-image-645" src="https://oxmond.com/wp-content/uploads/2019/09/Y.png" alt="" width="61" height="62" />   Unified tool</h4>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-646" src="https://oxmond.com/wp-content/uploads/2019/09/Z.png" alt="" width="61" height="61" />   Toggle Pivot/Center<br />
<img loading="lazy" class="alignnone size-full wp-image-647" src="https://oxmond.com/wp-content/uploads/2019/09/X.png" alt="" width="61" height="61" />   Toggle Global/Local<br />
<img loading="lazy" class="alignnone size-full wp-image-649" src="https://oxmond.com/wp-content/uploads/2019/09/V.png" alt="" width="62" height="61" />   Vertex snap<br />
<img loading="lazy" class="alignnone size-full wp-image-650" src="https://oxmond.com/wp-content/uploads/2019/09/Ctrl.png" alt="" width="105" height="61" />   Grid snap</h4>
<hr />
<h3>Scene Navigation</h3>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-701" src="https://oxmond.com/wp-content/uploads/2019/09/AltLeftMouseButton.png" alt="" width="118" height="61" />   Orbit<br />
<img loading="lazy" class="alignnone size-full wp-image-707" src="https://oxmond.com/wp-content/uploads/2019/09/Alt-CenterMouseButton.png" alt="" width="118" height="61" />   Drag<br />
<img loading="lazy" class="alignnone size-full wp-image-709" src="https://oxmond.com/wp-content/uploads/2019/09/Alt-RightMouseButton.png" alt="" width="118" height="61" />   Zoom (or use the the scroll wheel)</h4>
<hr />
<h3>Scene file management</h3>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-717" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlN.png" alt="" width="196" height="61" />   New scene<br />
<img loading="lazy" class="alignnone size-full wp-image-718" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlO.png" alt="" width="196" height="61" />   Open scene<br />
<img loading="lazy" class="alignnone size-full wp-image-719" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlS.png" alt="" width="196" height="61" />   Save Scene<br />
<img loading="lazy" class="alignnone size-full wp-image-722" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlShiftS.png" alt="" width="318" height="61" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/CtrlShiftS.png 318w, https://oxmond.com/wp/wp-content/uploads/2019/09/CtrlShiftS-300x58.png 300w" sizes="(max-width: 318px) 100vw, 318px" />   Save as</h4>
<hr />
<h3>Edit</h3>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-686" src="https://oxmond.com/wp-content/uploads/2019/09/Ctrl-ShiftN.png" alt="" width="311" height="61" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/Ctrl-ShiftN.png 311w, https://oxmond.com/wp/wp-content/uploads/2019/09/Ctrl-ShiftN-300x59.png 300w" sizes="(max-width: 311px) 100vw, 311px" />   Create empty GameObject<br />
<img loading="lazy" class="alignnone size-full wp-image-654" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlD.png" alt="" width="192" height="61" />   Duplicate<br />
<img loading="lazy" class="alignnone size-full wp-image-656" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlZ.png" alt="" width="192" height="61" />  Undo<br />
<img loading="lazy" class="alignnone size-full wp-image-657" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlY.png" alt="" width="192" height="61" />   Redo (shift+cmd+Z on Mac)<br />
<img loading="lazy" class="alignnone size-full wp-image-659" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlX.png" alt="" width="192" height="61" />   Cut<br />
<img loading="lazy" class="alignnone size-full wp-image-660" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlC.png" alt="" width="192" height="61" />   Copy<br />
<img loading="lazy" class="alignnone size-full wp-image-697" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlV.png" alt="" width="192" height="61" />  Paste<br />
<img loading="lazy" class="alignnone size-full wp-image-671" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlA.png" alt="" width="192" height="61" />   Select all<br />
<img loading="lazy" class="alignnone size-full wp-image-692" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlI.png" alt="" width="194" height="61" />   Invert selection<br />
<img loading="lazy" class="alignnone size-full wp-image-690" src="https://oxmond.com/wp-content/uploads/2019/09/ShiftD.png" alt="" width="178" height="61" />   Deselect all<br />
<img loading="lazy" class="alignnone size-full wp-image-676" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlF.png" alt="" width="192" height="61" />   Find object<br />
<img loading="lazy" class="alignnone size-full wp-image-680" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlAltF.png" alt="" width="280" height="61" />   Move object to view<br />
<img loading="lazy" class="alignnone size-full wp-image-674" src="https://oxmond.com/wp-content/uploads/2019/09/Delete-1.png" alt="" width="105" height="61" />  Delete</h4>
<hr />
<h3>Play/pause</h3>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-694" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlP-1.png" alt="" width="192" height="61" />   Play (toggle)<br />
<img loading="lazy" class="alignnone size-full wp-image-698" src="https://oxmond.com/wp-content/uploads/2019/09/Ctrl-Shift-P.png" alt="" width="317" height="61" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/Ctrl-Shift-P.png 317w, https://oxmond.com/wp/wp-content/uploads/2019/09/Ctrl-Shift-P-300x58.png 300w" sizes="(max-width: 317px) 100vw, 317px" />   Pause (toggle)<br />
<img loading="lazy" class="alignnone size-full wp-image-699" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlAltP.png" alt="" width="283" height="61" />   Step</h4>
<hr />
<h3>Quick views</h3>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-678" src="https://oxmond.com/wp-content/uploads/2019/09/F.png" alt="" width="61" height="61" />   Frame selection (center view on selected object)<br />
<img loading="lazy" class="alignnone size-full wp-image-682" src="https://oxmond.com/wp-content/uploads/2019/09/shiftF.png" alt="" width="179" height="61" />   Locks the scene view camera to selected object<br />
<img loading="lazy" class="alignnone size-full wp-image-679" src="https://oxmond.com/wp-content/uploads/2019/09/ShiftSpace.png" alt="" width="300" height="61" />  Maximize/minimize window</h4>
<hr />
<h3>Build the game:</h3>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-712" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlB.png" alt="" width="194" height="61" />   Build and Run<br />
<img loading="lazy" class="alignnone size-full wp-image-714" src="https://oxmond.com/wp-content/uploads/2019/09/CtrlShiftB.png" alt="" width="320" height="61" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/CtrlShiftB.png 320w, https://oxmond.com/wp/wp-content/uploads/2019/09/CtrlShiftB-300x57.png 300w" sizes="(max-width: 320px) 100vw, 320px" />   Build settings</h4>
<hr />
<h3>Animation window only:</h3>
<h4 style="padding-left: 40px;"><img loading="lazy" class="alignnone size-full wp-image-727" src="https://oxmond.com/wp-content/uploads/2019/09/Space.png" alt="" width="172" height="61" />   Play (toggle)<br />
<img loading="lazy" class="alignnone size-full wp-image-724" src="https://oxmond.com/wp-content/uploads/2019/09/Period.png" alt="" width="61" height="61" />  Next frame<br />
<img loading="lazy" class="alignnone size-full wp-image-725" src="https://oxmond.com/wp-content/uploads/2019/09/comma.png" alt="" width="61" height="61" />   Previous frame<br />
<img loading="lazy" class="alignnone size-full wp-image-731" src="https://oxmond.com/wp-content/uploads/2019/09/AltPeriod.png" alt="" width="151" height="61" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/AltPeriod.png 151w, https://oxmond.com/wp/wp-content/uploads/2019/09/AltPeriod-150x61.png 150w" sizes="(max-width: 151px) 100vw, 151px" />   Next keyframe<br />
<img loading="lazy" class="alignnone size-full wp-image-732" src="https://oxmond.com/wp-content/uploads/2019/09/AltComma.png" alt="" width="151" height="61" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/AltComma.png 151w, https://oxmond.com/wp/wp-content/uploads/2019/09/AltComma-150x61.png 150w" sizes="(max-width: 151px) 100vw, 151px" />   Previous keyframe<br />
<img loading="lazy" class="alignnone size-full wp-image-728" src="https://oxmond.com/wp-content/uploads/2019/09/Shiftperiod.png" alt="" width="182" height="61" />   First keyframe<br />
<img loading="lazy" class="alignnone size-full wp-image-729" src="https://oxmond.com/wp-content/uploads/2019/09/ShiftComma.png" alt="" width="182" height="61" />   Last keyframe<br />
<img loading="lazy" class="alignnone size-full wp-image-734" src="https://oxmond.com/wp-content/uploads/2019/09/K.png" alt="" width="61" height="61" />   Select key</h4>
<hr />
<h3>THE SHORTCUTS MANAGER</h3>
<p>You can also create your own shortcuts. Open the Shortcuts Manager from Unity’s main menu:</p>
<ul>
<li>On Windows and Linux, select <strong>Edit &gt; Shortcuts</strong>.</li>
<li>On macOS, select <strong>Unity &gt; Shortcuts</strong>.</li>
</ul>
<h3><img loading="lazy" class="alignnone size-full wp-image-625" src="https://oxmond.com/wp-content/uploads/2019/09/Shortcut-manager.png" alt="" width="697" height="569" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/Shortcut-manager.png 697w, https://oxmond.com/wp/wp-content/uploads/2019/09/Shortcut-manager-300x245.png 300w" sizes="(max-width: 697px) 100vw, 697px" /></h3>
<hr />
<h3>DOWNLOAD THE OXMOND <a href="https://oxmond.com/wp-content/uploads/2019/09/Unity_shortcuts.pdf">SHORTCUT LIST</a></h3>
<p>Print on any printer. Available in 3 different styles:</p>
<p><strong>1. Color<br />
<img loading="lazy" class="alignnone size-large wp-image-740" src="https://oxmond.com/wp-content/uploads/2019/09/Unity-Shortcuts-List-Color-724x1024.jpg" alt="" width="724" height="1024" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Color-724x1024.jpg 724w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Color-212x300.jpg 212w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Color-768x1087.jpg 768w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Color.jpg 827w" sizes="(max-width: 724px) 100vw, 724px" /><br />
</strong></p>
<p><strong>2. Grey<br />
<img loading="lazy" class="alignnone size-large wp-image-741" src="https://oxmond.com/wp-content/uploads/2019/09/Unity-Shortcuts-List-Grey-724x1024.jpg" alt="" width="724" height="1024" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Grey-724x1024.jpg 724w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Grey-212x300.jpg 212w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Grey-768x1087.jpg 768w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-Grey.jpg 827w" sizes="(max-width: 724px) 100vw, 724px" /></strong></p>
<p>3. B/W (Black and White)<br />
<img loading="lazy" class="alignnone size-large wp-image-742" src="https://oxmond.com/wp-content/uploads/2019/09/Unity-Shortcuts-List-BW-724x1024.jpg" alt="" width="724" height="1024" srcset="https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-BW-724x1024.jpg 724w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-BW-212x300.jpg 212w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-BW-768x1087.jpg 768w, https://oxmond.com/wp/wp-content/uploads/2019/09/Unity-Shortcuts-List-BW.jpg 827w" sizes="(max-width: 724px) 100vw, 724px" /><br />
Download the shortcut list as a pdf <a style="font-size: 16px;" href="https://oxmond.com/wp-content/uploads/2019/09/Unity_shortcuts.pdf">here</a></p>
<hr />
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<p>The post <a rel="nofollow" href="https://oxmond.com/unity-shortcuts/">Unity Hotkeys &#8211; the most common keyboard shortcuts</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<title>Glowing Orb Visual Effects VFX</title>
		<link>https://oxmond.com/glowing-orb-visual-effects-vfx/</link>
					<comments>https://oxmond.com/glowing-orb-visual-effects-vfx/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Mon, 23 Sep 2019 18:50:42 +0000</pubDate>
				<category><![CDATA[Intermediate]]></category>
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		<guid isPermaLink="false">https://oxmond.com/?p=617</guid>

					<description><![CDATA[<p>Special effect tutorial! How to create a glowing orb using Unity&#8217;s particle effects! In this tutorial we build a blue electric sphere visual effect by combining different types of particles. ❤️ Subscribe to Oxmond Tutorials YouTube Channel. New tutorials every day! Stay tuned! https://bit.ly/SubscribeOxmondTutorials 🔔...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/glowing-orb-visual-effects-vfx/">Glowing Orb Visual Effects VFX</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Special effect tutorial! How to create a glowing orb using Unity&#8217;s particle effects! In this tutorial we build a blue electric sphere visual effect by combining different types of particles.</p>
<hr />
<p>❤️ Subscribe to Oxmond Tutorials YouTube Channel. New tutorials every day! Stay tuned!<br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>🔔 &#8211; and don&#8217;t forget hit that little bell to turn on notifications!</p>
<hr />
<p>✅ Download the bitmaps for this tutorial:<br />
<a href="https://oxmond.com/download/tutorials/unity/glowing_orb_bitmaps.zip">https://oxmond.com/download/tutorials/unity/glowing_orb_bitmaps.zip</a></p>
<p>✅ Download free assets from the Unity Assets Store for your game:<br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
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<p>The post <a rel="nofollow" href="https://oxmond.com/glowing-orb-visual-effects-vfx/">Glowing Orb Visual Effects VFX</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<title>How to use real time Post-Processing in Unity</title>
		<link>https://oxmond.com/how-to-use-real-time-post-processing-in-unity/</link>
					<comments>https://oxmond.com/how-to-use-real-time-post-processing-in-unity/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Wed, 18 Sep 2019 20:15:57 +0000</pubDate>
				<category><![CDATA[Beginner]]></category>
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		<guid isPermaLink="false">https://oxmond.com/?p=613</guid>

					<description><![CDATA[<p>✅ How to install and use the awesome Unity Post Processing package. This is a must. See this tutorial before making any 3D games  ✅ Download the free Elf Character from the tutorial: https://assetstore.unity.com/packages/3d/characters/humanoids/character-elf-114445?aid=1100l4p9k  🧡 Subscribe to Oxmond Tutorials. Stay tuned! https://bit.ly/SubscribeOxmondTutorials 😷👕 Need a...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-use-real-time-post-processing-in-unity/">How to use real time Post-Processing in Unity</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">✅ How to install and use the awesome Unity Post Processing package. This is a must. See this tutorial before making any 3D games </span></p>
<hr />
<p><strong>✅ Download the free Elf Character from the tutorial:</strong><br />
<a href="https://assetstore.unity.com/packages/3d/characters/humanoids/character-elf-114445?aid=1100l4p9k">https://assetstore.unity.com/packages/3d/characters/humanoids/character-elf-114445?aid=1100l4p9k </a></p>
<hr />
<p><strong>🧡 Subscribe to Oxmond Tutorials. Stay tuned!</strong><br />
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<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<hr />
<p>✅ <strong>Download free assets from the Unity Assets Store for your game:</strong><br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k </a></p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-use-real-time-post-processing-in-unity/">How to use real time Post-Processing in Unity</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<title>How to read JSON data from a web service in C#</title>
		<link>https://oxmond.com/how-to-read-json-data-from-a-web-service-in-c/</link>
					<comments>https://oxmond.com/how-to-read-json-data-from-a-web-service-in-c/#comments</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Tue, 17 Sep 2019 13:05:52 +0000</pubDate>
				<category><![CDATA[C# Lesson]]></category>
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		<category><![CDATA[How to get JSON data from a web service in Unity]]></category>
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		<category><![CDATA[How to read JSON data from a web service in C#]]></category>
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		<guid isPermaLink="false">https://oxmond.com/?p=608</guid>

					<description><![CDATA[<p>How to read a JSON data from a web service in Unity. This Tutorial is about reading JSON data. We will build a little application build on a JSON webservice. ✅ Download the free SimpleJSON parser: https://github.com/HenrikPoulsen/SimpleJSON ✅ The free geoplugin webservice: http://www.geoplugin.net/json.gp?ip=213.22.22.98 ❤️ Subscribe...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-read-json-data-from-a-web-service-in-c/">How to read JSON data from a web service in C#</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>How to read a JSON data from a web service in Unity. This Tutorial is about reading JSON data. We will build a little application build on a JSON webservice.</p>
<hr />
<p>✅ Download the free SimpleJSON parser:<br />
<a href="https://github.com/HenrikPoulsen/SimpleJSON">https://github.com/HenrikPoulsen/SimpleJSON</a></p>
<p>✅ The free geoplugin webservice:<br />
<a href="http://www.geoplugin.net/json.gp?ip=213.22.22.98">http://www.geoplugin.net/json.gp?ip=213.22.22.98</a></p>
<hr />
<p>❤️ Subscribe to Oxmond Tutorials. New tutorials every day! Stay tuned!<br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>🔔 Remember to hit that little bell to turn on notifications!</p>
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<hr />
<p>✅ Download free assets from the Unity Assets Store for your game:<br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
<hr />
<p><strong>The LoadJSON script:</strong></p>
<pre>/*

   .-------.                             .--.    .-------.     .--.            .--.     .--.        
   |       |--.--.--------.-----.-----.--|  |    |_     _|--.--|  |_.-----.----|__|---.-|  |-----.
   |   -   |_   _|        |  _  |     |  _  |      |   | |  |  |   _|  _  |   _|  |  _  |  |__ --|
   |_______|__.__|__|__|__|_____|__|__|_____|      |___| |_____|____|_____|__| |__|___._|__|_____|
   © 2019 OXMOND / www.oxmond.com 

*/

using System.Collections;
using UnityEngine;
using SimpleJSON;
using UnityEngine.Networking;
using TMPro;

public class LoadJSON : MonoBehaviour
{

    public TMP_InputField inputTxt;
    public TMP_Text countryTxt;
    public TMP_Text continentTxt;

    public void GetJsonData()
    {
        StartCoroutine(RequestWebService());
    }

    IEnumerator RequestWebService()
    {
        string getDataUrl = "http://www.geoplugin.net/json.gp?ip=" + inputTxt.text;
        print(getDataUrl);

        using (UnityWebRequest webData = UnityWebRequest.Get(getDataUrl))
        {

            yield return webData.SendWebRequest();
            if (webData.isNetworkError || webData.isHttpError)
            {
                print("---------------- ERROR ----------------");
                print(webData.error);
            }
            else
            {
                if (webData.isDone)
                {
                    JSONNode jsonData = JSON.Parse(System.Text.Encoding.UTF8.GetString(webData.downloadHandler.data));

                    if (jsonData == null)
                    {
                        print("---------------- NO DATA ----------------");
                    }
                    else
                    {
                        print("---------------- JSON DATA ----------------");
                        print("jsonData.Count:" + jsonData.Count);
                        countryTxt.text = jsonData["geoplugin_countryName"];
                        continentTxt.text = jsonData["geoplugin_continentName"];
                    }
                }
            }
        }
    }
}

</pre>
<p>The post <a rel="nofollow" href="https://oxmond.com/how-to-read-json-data-from-a-web-service-in-c/">How to read JSON data from a web service in C#</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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		<title>Git Integration! Setting Up Unity with Git, SourceTree &#038; Bitbucket</title>
		<link>https://oxmond.com/git-integration-setting-up-unity-with-git-sourcetree-bitbucket/</link>
					<comments>https://oxmond.com/git-integration-setting-up-unity-with-git-sourcetree-bitbucket/#respond</comments>
		
		<dc:creator><![CDATA[Oxmond Technology]]></dc:creator>
		<pubDate>Sun, 08 Sep 2019 12:58:33 +0000</pubDate>
				<category><![CDATA[Intermediate]]></category>
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		<guid isPermaLink="false">https://oxmond.com/?p=602</guid>

					<description><![CDATA[<p>Improve your workflow! Use Git for you Unity project! In this tutorial we set up a new Unity project with Git, Sourcetree and BitBucket. ✅ Download the Sourcetree client: https://www.sourcetreeapp.com/ ❤️ Subscribe to Oxmond Tutorials! Stay ahead of the game! https://bit.ly/SubscribeOxmondTutorials 🔔 Remember to hit...</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/git-integration-setting-up-unity-with-git-sourcetree-bitbucket/">Git Integration! Setting Up Unity with Git, SourceTree &#038; Bitbucket</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Improve your workflow! Use Git for you Unity project! In this tutorial we set up a new Unity project with Git, Sourcetree and BitBucket.</p>
<p>✅ <strong>Download the Sourcetree client:</strong><br />
<a href="https://www.sourcetreeapp.com/">https://www.sourcetreeapp.com/</a></p>
<hr />
<p>❤️<strong> Subscribe to Oxmond Tutorials! Stay ahead of the game! </strong><br />
<a href="https://bit.ly/SubscribeOxmondTutorials">https://bit.ly/SubscribeOxmondTutorials</a></p>
<p>🔔 Remember to hit that little bell to turn on notifications!</p>
<p>😷👕 Need a face mask / developer T-shirt? Drop by our shop and get a 20% DISCOUNT on your first purchase by using the discount code OXMONDSALE. Click here:<br />
<a href="https://shop.oxmond.com/discount/OXMONDSALE">https://shop.oxmond.com/discount/OXMONDSALE</a></p>
<hr />
<p>✅<strong> Download free assets from the Unity Assets Store for your game:</strong><br />
<a href="https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k">https://assetstore.unity.com/lists/top-free-packages-13201?aid=1100l4p9k</a></p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://oxmond.com/git-integration-setting-up-unity-with-git-sourcetree-bitbucket/">Git Integration! Setting Up Unity with Git, SourceTree &#038; Bitbucket</a> appeared first on <a rel="nofollow" href="https://oxmond.com">Oxmond Technology</a>.</p>
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